Vectors.java
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.geometry.euclidean.internal;
import org.apache.commons.geometry.core.Vector;
import org.apache.commons.numbers.core.Norm;
import org.apache.commons.numbers.core.Sum;
/** This class consists exclusively of static vector utility methods.
*/
public final class Vectors {
/** Private constructor. */
private Vectors() {}
/** Returns true if the given value is real (ie, not NaN or infinite)
* and not equal to zero.
* @param value the value to test
* @return true if {@code value} is not NaN, infinite, or zero; otherwise
* false
*/
public static boolean isRealNonZero(final double value) {
return Double.isFinite(value) && value != 0.0;
}
/** Throws an {@link IllegalArgumentException} if the given norm value
* is not real (ie, not NaN or infinite) or zero. The argument is returned
* to allow this method to be called inline.
* @param norm vector norm value
* @return the validated norm value
* @throws IllegalArgumentException if the given norm value is NaN, infinite,
* or zero
*/
public static double checkedNorm(final double norm) {
if (!isRealNonZero(norm)) {
throw illegalNorm(norm);
}
return norm;
}
/** Returns the vector's norm value, throwing an {@link IllegalArgumentException} if the value
* is not real (ie, not NaN or infinite) or zero.
* @param vec vector to obtain the real, non-zero norm of
* @return the validated norm value
* @throws IllegalArgumentException if the vector norm value is NaN, infinite,
* or zero
*/
public static double checkedNorm(final Vector<?> vec) {
return checkedNorm(vec.norm());
}
/** Return an exception indicating an illegal norm value.
* @param norm illegal norm value
* @return exception indicating an illegal norm value
*/
public static IllegalArgumentException illegalNorm(final double norm) {
return new IllegalArgumentException("Illegal norm: " + norm);
}
/** Get the L<sub>2</sub> norm (commonly known as the Euclidean norm) for the vector
* with the given components. This corresponds to the common notion of vector magnitude
* or length and is defined as the square root of the sum of the squares of all vector components.
* @param x vector component
* @return L<sub>2</sub> norm for the vector with the given components
* @see <a href="http://mathworld.wolfram.com/L2-Norm.html">L2 Norm</a>
*/
public static double norm(final double x) {
return Math.abs(x);
}
/** Get the L<sub>2</sub> norm (commonly known as the Euclidean norm) for the vector
* with the given components. This corresponds to the common notion of vector magnitude
* or length and is defined as the square root of the sum of the squares of all vector components.
* @param x1 first vector component
* @param x2 second vector component
* @return L<sub>2</sub> norm for the vector with the given components
* @see <a href="http://mathworld.wolfram.com/L2-Norm.html">L2 Norm</a>
*/
public static double norm(final double x1, final double x2) {
return Math.hypot(x1, x2);
}
/** Get the L<sub>2</sub> norm (commonly known as the Euclidean norm) for the vector
* with the given components. This corresponds to the common notion of vector magnitude
* or length and is defined as the square root of the sum of the squares of all vector components.
* @param x1 first vector component
* @param x2 second vector component
* @param x3 third vector component
* @return L<sub>2</sub> norm for the vector with the given components
* @see <a href="http://mathworld.wolfram.com/L2-Norm.html">L2 Norm</a>
*/
public static double norm(final double x1, final double x2, final double x3) {
return Norm.EUCLIDEAN.of(x1, x2, x3);
}
/** Get the square of the L<sub>2</sub> norm (also known as the Euclidean norm)
* for the vector with the given components. This is equal to the sum of the squares of
* all vector components.
* @param x vector component
* @return square of the L<sub>2</sub> norm for the vector with the given components
* @see #norm(double)
*/
public static double normSq(final double x) {
return x * x;
}
/** Get the square of the L<sub>2</sub> norm (also known as the Euclidean norm)
* for the vector with the given components. This is equal to the sum of the squares of
* all vector components.
* @param x1 first vector component
* @param x2 second vector component
* @return square of the L<sub>2</sub> norm for the vector with the given components
* @see #norm(double, double)
*/
public static double normSq(final double x1, final double x2) {
return (x1 * x1) + (x2 * x2);
}
/** Get the square of the L<sub>2</sub> norm (also known as the Euclidean norm)
* for the vector with the given components. This is equal to the sum of the squares of
* all vector components.
* @param x1 first vector component
* @param x2 second vector component
* @param x3 third vector component
* @return square of the L<sub>2</sub> norm for the vector with the given components
* @see #norm(double, double, double)
*/
public static double normSq(final double x1, final double x2, final double x3) {
return (x1 * x1) + (x2 * x2) + (x3 * x3);
}
/** Compute the linear combination \(a_1 b_1 + a_2 b_2 \) with high accuracy.
* @param a1 first factor of the first term
* @param b1 second factor of the first term
* @param a2 first factor of the second term
* @param b2 second factor of the seconf term
* @return linear combination.
* @see Sum
*/
public static double linearCombination(final double a1, final double b1,
final double a2, final double b2) {
return Sum.create()
.addProduct(a1, b1)
.addProduct(a2, b2).getAsDouble();
}
/** Compute the linear combination \(a_1 b_1 + a_2 b_2 + a_3 b_3 \) with high accuracy.
* @param a1 first factor of the first term
* @param b1 second factor of the first term
* @param a2 first factor of the second term
* @param b2 second factor of the seconf term
* @param a3 first factor of the third term
* @param b3 second factor of the third term
* @return linear combination.
* @see Sum
*/
public static double linearCombination(final double a1, final double b1,
final double a2, final double b2,
final double a3, final double b3) {
return Sum.create()
.addProduct(a1, b1)
.addProduct(a2, b2)
.addProduct(a3, b3).getAsDouble();
}
}