Ray3D.java
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.geometry.euclidean.threed.line;
import org.apache.commons.geometry.core.Transform;
import org.apache.commons.geometry.euclidean.threed.Bounds3D;
import org.apache.commons.geometry.euclidean.threed.Vector3D;
/** Class representing a ray in 3D Euclidean space. A ray is a portion of a line consisting of
* a single start point and extending to infinity along the direction of the line.
*
* <p>Instances of this class are guaranteed to be immutable.</p>
* @see ReverseRay3D
* @see Lines3D
* @see <a href="https://en.wikipedia.org/wiki/Line_(geometry)#Ray">Ray</a>
*/
public final class Ray3D extends LineConvexSubset3D {
/** The start abscissa value for the ray. */
private final double start;
/** Construct a ray from a line and a start point. The start point is projected
* onto the line. No validation is performed.
* @param line line for the ray
* @param startPoint start point for the ray
*/
Ray3D(final Line3D line, final Vector3D startPoint) {
this(line, line.abscissa(startPoint));
}
/** Construct a ray from a line and a 1D start location. No validation is performed.
* @param line line for the ray
* @param start 1D start location
*/
Ray3D(final Line3D line, final double start) {
super(line);
this.start = start;
}
/** {@inheritDoc}
*
* <p>This method always returns {@code true}.</p>
*/
@Override
public boolean isInfinite() {
return true;
}
/** {@inheritDoc}
*
* <p>This method always returns {@code false}.</p>
*/
@Override
public boolean isFinite() {
return false;
}
/** {@inheritDoc}
*
* <p>This method always returns {@link Double#POSITIVE_INFINITY}.</p>
*/
@Override
public double getSize() {
return Double.POSITIVE_INFINITY;
}
@Override
public Vector3D getStartPoint() {
return getLine().toSpace(start);
}
/** {@inheritDoc} */
@Override
public double getSubspaceStart() {
return start;
}
/** {@inheritDoc}
*
* <p>This method always returns {@code null}.</p>
*/
@Override
public Vector3D getEndPoint() {
return null;
}
/** {@inheritDoc}
*
* <p>This method always returns {@link Double#POSITIVE_INFINITY}.</p>
*/
@Override
public double getSubspaceEnd() {
return Double.POSITIVE_INFINITY;
}
/** {@inheritDoc}
*
* <p>This method always returns {@code null}.</p>
*/
@Override
public Vector3D getCentroid() {
return null; // infinite; no center
}
/** {@inheritDoc}
*
* <p>This method always returns {@code null}.</p>
*/
@Override
public Bounds3D getBounds() {
return null; // infinite; no bounds
}
/** Get the direction of the ray. This is a convenience method for {@code ray.getLine().getDirection()}.
* @return the direction of the ray
*/
public Vector3D getDirection() {
return getLine().getDirection();
}
/** {@inheritDoc} */
@Override
public Ray3D transform(final Transform<Vector3D> transform) {
final Line3D tLine = getLine().transform(transform);
final Vector3D tStart = transform.apply(getStartPoint());
return new Ray3D(tLine, tStart);
}
/** {@inheritDoc} */
@Override
public String toString() {
final StringBuilder sb = new StringBuilder();
sb.append(getClass().getSimpleName())
.append("[startPoint= ")
.append(getStartPoint())
.append(", direction= ")
.append(getLine().getDirection())
.append(']');
return sb.toString();
}
/** {@inheritDoc} */
@Override
boolean containsAbscissa(final double abscissa) {
return getLine().getPrecision().gte(abscissa, start);
}
}