getAngles(AxisReferenceFrame, AxisSequence) |   | 92% |   | 75% | 3 | 7 | 1 | 15 | 0 | 1 |
orthogonalRotationMatrixToQuaternion(double, double, double, double, double, double, double, double, double) |  | 100% |  | 100% | 0 | 5 | 0 | 30 | 0 | 1 |
toMatrix() |  | 100% | | n/a | 0 | 1 | 0 | 26 | 0 | 1 |
createBasisRotation(Vector3D, Vector3D, Vector3D, Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 16 | 0 | 1 |
apply(Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 12 | 0 | 1 |
getRelativeTaitBryanAngles(Vector3D, Vector3D, Vector3D) |  | 100% |  | 100% | 0 | 4 | 0 | 19 | 0 | 1 |
getRelativeEulerAngles(Vector3D, Vector3D) |  | 100% |  | 100% | 0 | 4 | 0 | 19 | 0 | 1 |
createVectorRotation(Vector3D, Vector3D) |  | 100% |  | 100% | 0 | 2 | 0 | 15 | 0 | 1 |
fromAxisAngle(Vector3D, double) |  | 100% |  | 100% | 0 | 2 | 0 | 10 | 0 | 1 |
fromAxisAngleSequence(AxisAngleSequence) |  | 100% |  | 100% | 0 | 2 | 0 | 7 | 0 | 1 |
toAxisAngleSequence(AxisReferenceFrame, AxisSequence) |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
reverseArray(double[]) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
equals(Object) |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
getAxis() |  | 100% |  | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
multiply(QuaternionRotation) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
slerp(QuaternionRotation) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
QuaternionRotation(Quaternion) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
getAngle() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
inverse() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getAbsoluteTaitBryanAngles(Vector3D, Vector3D, Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
of(double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getAbsoluteEulerAngles(Vector3D, Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
toRelativeAxisAngleSequence(AxisSequence) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
toAbsoluteAxisAngleSequence(AxisSequence) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
of(Quaternion) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
lambda$slerp$0(Slerp, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
applyVector(Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
premultiply(QuaternionRotation) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
hashCode() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
toString() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
static {...} |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getQuaternion() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
preservesOrientation() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
identity() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |