KISSRandom.java
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.rng.core.source32;
import org.apache.commons.rng.core.util.NumberFactory;
/**
* Port from Marsaglia's <a href="http://www.cse.yorku.ca/~oz/marsaglia-rng.html">
* "KISS" algorithm</a>.
* This version contains the correction referred to
* <a href="https://programmingpraxis.com/2010/10/05/george-marsaglias-random-number-generators/">here</a>
* in a reply to the original post.
*
* @see <a href="https://en.wikipedia.org/wiki/KISS_(algorithm)">KISS (Wikipedia)</a>
* @since 1.0
*/
public class KISSRandom extends IntProvider {
/** Size of the seed. */
private static final int SEED_SIZE = 4;
/** State variable. */
private int z;
/** State variable. */
private int w;
/** State variable. */
private int jsr;
/** State variable. */
private int jcong;
/**
* Creates a new instance.
*
* @param seed Seed.
* If the length is larger than 4, only the first 4 elements will
* be used; if smaller, the remaining elements will be automatically
* set.
*/
public KISSRandom(int[] seed) {
setSeedInternal(seed);
}
/** {@inheritDoc} */
@Override
protected byte[] getStateInternal() {
return composeStateInternal(NumberFactory.makeByteArray(new int[] {z, w, jsr, jcong}),
super.getStateInternal());
}
/** {@inheritDoc} */
@Override
protected void setStateInternal(byte[] s) {
final byte[][] c = splitStateInternal(s, SEED_SIZE * 4);
final int[] tmp = NumberFactory.makeIntArray(c[0]);
z = tmp[0];
w = tmp[1];
jsr = tmp[2];
jcong = tmp[3];
super.setStateInternal(c[1]);
}
/**
* Seeds the RNG.
*
* @param seed Seed.
*/
private void setSeedInternal(int[] seed) {
// Reset the whole state of this RNG (i.e. the 4 state variables).
// Filling procedure is not part of the reference code.
final int[] tmp = new int[SEED_SIZE];
fillState(tmp, seed);
z = tmp[0];
w = tmp[1];
jsr = tmp[2];
jcong = tmp[3];
}
/** {@inheritDoc} */
@Override
public int next() {
z = computeNew(36969, z);
w = computeNew(18000, w);
final int mwc = (z << 16) + w;
// Cf. correction mentioned in the reply to the original post:
// https://programmingpraxis.com/2010/10/05/george-marsaglias-random-number-generators/
jsr ^= jsr << 13;
jsr ^= jsr >>> 17;
jsr ^= jsr << 5;
jcong = 69069 * jcong + 1234567;
return (mwc ^ jcong) + jsr;
}
/**
* Compute new value.
*
* @param mult Multiplier.
* @param previous Previous value.
* @return new value.
*/
private static int computeNew(int mult,
int previous) {
return mult * (previous & 65535) + (previous >>> 16);
}
}